We’re doing M10 again because drafting Zendikar is like drinking turpentine.

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Ok, I probably should have gone Baneslayer, relevant card, relevant card, either Wind Drake and Rod of Ruin or Gravedigger and either Rod of Ruin or Sign in Blood. I got greedy, careless, and overly excited about winning the M10 Mythic Lottery. Giving up the first three picks of the draft (white was totally cut off) puts this draft at a distinct disadvantage, even if my wallet is at a distinct advantage.

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The Harm’s Way pick was stupid and I didn’t pick up that green was wide open until late in this pack. I might actually have a decent deck at this point if I had jumped into the green earlier. But I didn’t, so I don’t.

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This draft wasn’t good. It was profitable, sure, but it could have been both profitable and good if I had been less giddy about windmilling Baneslayer. This is definitely a lessons learned draft – I could have had a quality black/green deck splashing for Fireball and Shivan Dragon with solid guys up and down the curve and 40+ tickets in the sideboard. Instead the card quality in my deck was poor and the removal lacking, and I got smoked by a focused mono black deck in round one with removal for days and two Diabolic Tutors to go find it.

Lesson to learn – don’t lose focus on the task at hand just because of an unexpected positive moment as part of the task. Just because you have a safety net doesn’t mean you can use that net as an excuse to do poorly.